Cyber Step [3810] History
Written by: Strainer.jp team
Publication: Strainer.jp
Date published: December 8, 2023 (last checked)
[Reference note: The source is in Japanese. The following text was translated using Google Translate.]
Cyber Step Co., Ltd. is a company headquartered in Suginami-ku, Tokyo. Established in 2001 after reorganizing from a limited liability company to a joint stock company. Signed a license to operate "GetAmped" in Korea, China, Japan, Thailand, and Taiwan. Listed on TSE Mothers in 2006. It mainly handles online games and is characterized by "multi-title development," "multi-platform," and "multi-country development," with "R&D" at its core. The use of the development platform ``Oni'', which provides a virtual game execution environment, makes it possible to develop multiple titles.
History
August 2001
Reorganized from a limited liability company to a corporation and established Cyber Step Co., Ltd. at 1-43-3 Fuda, Chofu City, Tokyo with capital of 10 million yen.
October 2001
Head office moved to Tama City, Tokyo
April 2004
Head office moved to Chofu City, Tokyo.
October 2004
Established a subsidiary CyberStep Communication, Inc. in California, USA in preparation for entering the US market.
March 2006
Started in-house management service for “Kotetsu Senki C21” (Note 2) in Japan.
July 2006
Listed on the Mothers market of the Tokyo Stock Exchange (stock code: 3810)
August 2006
Head office moved to Sasazuka, Shibuya-ku, Tokyo.
February 2007
Started in-house management service of “GetAmped” in Japan
November 2007
Signed a license agreement for the operating rights of “Get Amped 2” (Note 3) in South Korea
February 2008
Signed license agreement for the operating rights of “Get Amped 2” in China
November 2008
Launch of in-house operated “Get Amped 2” commercial service in Japan
December 2008
Launch of in-house operated “Cosmic Break” (Note 4) commercial service in Japan
April 2010
Established a subsidiary CyberStep Entertainment, Inc. in Korea to enter the Korean market.
December 2010
Commenced commercial services for “Get Amped 2” and “Cosmic Break” operated by our company in North America.
August 2011
Launch of in-house operated “Cosmic Break” commercial service in South Korea
December 2011
Start of commercial service of “Get Amped 2” operated by our company in Taiwan
February 2012
Launch of in-house operated “Cosmic Break” commercial service in Taiwan
February 2012
Head office moved to Suginami-ku, Tokyo
August 2012
Established a subsidiary CyberStep Brasil, Ltda. in Brazil to enter the Brazilian market.
September 2012
Established a subsidiary CyberStep HongKong Limited in Hong Kong to enter the Hong Kong market.
October 2012
Launch of in-house operated “Get Amped” commercial service in Brazil
November 2012
Launch of in-house operated “GetAmped” commercial service in the Netherlands
November 2012
Started commercial service of “C21” (Note 2) operated by our company in Taiwan
December 2012
Launch of in-house operated “Get Amped 2” commercial service in Brazil
December 2012
Started commercial service of "Get Amped 2" operated by our company in the Netherlands.
December 2012
Launch of in-house operated “Cosmic Break” commercial service in Brazil
June 2013
Established subsidiary CyberStep Philippines, Inc. in the Philippines to enter the Philippine market.
June 2013
Established subsidiary PT. CyberStep Jakarta Games in Indonesia to enter the Indonesian market.
July 2013
Launch of in-house operated “GetAmped” commercial service in Taiwan
December 2013
Commenced commercial service of “Oni-Kiri” (Note 5) operated by our company in Japan.
April 2014
Launch of in-house operated “GetAmped” commercial service in Indonesia
July 2014
Commenced commercial service of “Oni-Kiri” operated by our company in North America.
July 2014
Commenced commercial service of “Oni-Zan” operated by our company in Taiwan, Hong Kong, and Macau.
February 2015
Commenced commercial service of “Oni Slash” operated by our company in South Korea.
April 2015
Commenced commercial service of “Cosmic Break 2” (Note 6) operated by our company in Japan.
August 2015
Launch of in-house operated “Cosmic Break 2” commercial service in Brazil
December 2015
Commenced commercial service of “Oni-Kiri Hyakki Yagyo” operated by our company in Japan.
December 2015
Commenced commercial service of “Cosmic Break 2” operated in-house in North America
December 2015
Launch of commercial service of “Cosmic Break 2” operated by our company in South Korea
December 2015
Commenced commercial service of “Cosmic Break 2” operated by our company in Taiwan.
December 2015
Launch of in-house operated "Dash!! Sushi Ninja" commercial service in Japan
March 2016
Commenced commercial service of “Cosmic Break Sora no Sendan” (Note 7) operated by our company in Japan.
June 2016
Started commercial service of “Hakone-chan Typing” operated by our company in Japan
July 2016
Commenced commercial service of “Oni-Zan ~Japan Traveling RPG~” operated by our company in Japan.
January 2017
Start of commercial service of "Online Crane Game Toreba 2D" (Note 8) operated by our company in Japan
April 2017
Commenced commercial service of “Oni-Kiri” operated by our company in Europe.
July 2017
Started commercial service of “Q&Q Answers” (Note 9) operated by our company in Japan.
July 2017
Established subsidiary CyberStep Digital, Inc. in Taiwan to enter the Taiwanese market.
October 2017
Listed on the Second Section of the Tokyo Stock Exchange (Securities code: 3810)
May 2018
“Touchete!” operated by our company in Japan. Gudetama ~3rd Day Shojiki~” (Note 10) commercial service started
May 2018
Commenced commercial service of “Elsion: Reincarnation of Light and Darkness” (Note 11) operated by our company in Japan.
July 2018
Started commercial service of “Akatsuki no Breakers” (Note 12) operated by our company in Japan.
July 2018
Commenced commercial service of "E-commerce service Mileva" (Note 13) operated by our company in Japan.
August 2018
Introduced shareholder benefit system
October 2018
Started selling "KDJ-ONE" (Note 14) developed in-house in Japan
December 2018
Commenced commercial service of “Tomotoru ~Hello Kitty and Happiness Life~” (Note 15) through in-house operations in Hong Kong and Singapore
December 2018
Started commercial service of “Tomotoru ~Hello Kitty and Happiness Life~” operated by our company in Japan
December 2018
Started commercial service of “Tomotoru ~Hello Kitty and Happiness Life~” operated by our company in North America
December 2018
Launch of in-house operated “Get Amped Mobile” (Note 16) commercial service in Japan
January 2019
Launch of in-house operated “Get Amped Mobile” commercial service in North America
January 2019
Launch of in-house operated "Get Amped Mobile" commercial service in Europe
Cyber Step Co., Ltd. is a company headquartered in Suginami-ku, Tokyo. Established in 2001 after reorganizing from a limited liability company to a joint stock company. Signed a license to operate "GetAmped" in Korea, China, Japan, Thailand, and Taiwan. Listed on TSE Mothers in 2006. It mainly handles online games and is characterized by "multi-title development," "multi-platform," and "multi-country development," with "R&D" at its core. The use of the development platform ``Oni'', which provides a virtual game execution environment, makes it possible to develop multiple titles.
History
August 2001
Reorganized from a limited liability company to a corporation and established Cyber Step Co., Ltd. at 1-43-3 Fuda, Chofu City, Tokyo with capital of 10 million yen.
October 2001
Head office moved to Tama City, Tokyo
April 2004
Head office moved to Chofu City, Tokyo.
October 2004
Established a subsidiary CyberStep Communication, Inc. in California, USA in preparation for entering the US market.
March 2006
Started in-house management service for “Kotetsu Senki C21” (Note 2) in Japan.
July 2006
Listed on the Mothers market of the Tokyo Stock Exchange (stock code: 3810)
August 2006
Head office moved to Sasazuka, Shibuya-ku, Tokyo.
February 2007
Started in-house management service of “GetAmped” in Japan
November 2007
Signed a license agreement for the operating rights of “Get Amped 2” (Note 3) in South Korea
February 2008
Signed license agreement for the operating rights of “Get Amped 2” in China
November 2008
Launch of in-house operated “Get Amped 2” commercial service in Japan
December 2008
Launch of in-house operated “Cosmic Break” (Note 4) commercial service in Japan
April 2010
Established a subsidiary CyberStep Entertainment, Inc. in Korea to enter the Korean market.
December 2010
Commenced commercial services for “Get Amped 2” and “Cosmic Break” operated by our company in North America.
August 2011
Launch of in-house operated “Cosmic Break” commercial service in South Korea
December 2011
Start of commercial service of “Get Amped 2” operated by our company in Taiwan
February 2012
Launch of in-house operated “Cosmic Break” commercial service in Taiwan
February 2012
Head office moved to Suginami-ku, Tokyo
August 2012
Established a subsidiary CyberStep Brasil, Ltda. in Brazil to enter the Brazilian market.
September 2012
Established a subsidiary CyberStep HongKong Limited in Hong Kong to enter the Hong Kong market.
October 2012
Launch of in-house operated “Get Amped” commercial service in Brazil
November 2012
Launch of in-house operated “GetAmped” commercial service in the Netherlands
November 2012
Started commercial service of “C21” (Note 2) operated by our company in Taiwan
December 2012
Launch of in-house operated “Get Amped 2” commercial service in Brazil
December 2012
Started commercial service of "Get Amped 2" operated by our company in the Netherlands.
December 2012
Launch of in-house operated “Cosmic Break” commercial service in Brazil
June 2013
Established subsidiary CyberStep Philippines, Inc. in the Philippines to enter the Philippine market.
June 2013
Established subsidiary PT. CyberStep Jakarta Games in Indonesia to enter the Indonesian market.
July 2013
Launch of in-house operated “GetAmped” commercial service in Taiwan
December 2013
Commenced commercial service of “Oni-Kiri” (Note 5) operated by our company in Japan.
April 2014
Launch of in-house operated “GetAmped” commercial service in Indonesia
July 2014
Commenced commercial service of “Oni-Kiri” operated by our company in North America.
July 2014
Commenced commercial service of “Oni-Zan” operated by our company in Taiwan, Hong Kong, and Macau.
February 2015
Commenced commercial service of “Oni Slash” operated by our company in South Korea.
April 2015
Commenced commercial service of “Cosmic Break 2” (Note 6) operated by our company in Japan.
August 2015
Launch of in-house operated “Cosmic Break 2” commercial service in Brazil
December 2015
Commenced commercial service of “Oni-Kiri Hyakki Yagyo” operated by our company in Japan.
December 2015
Commenced commercial service of “Cosmic Break 2” operated in-house in North America
December 2015
Launch of commercial service of “Cosmic Break 2” operated by our company in South Korea
December 2015
Commenced commercial service of “Cosmic Break 2” operated by our company in Taiwan.
December 2015
Launch of in-house operated "Dash!! Sushi Ninja" commercial service in Japan
March 2016
Commenced commercial service of “Cosmic Break Sora no Sendan” (Note 7) operated by our company in Japan.
June 2016
Started commercial service of “Hakone-chan Typing” operated by our company in Japan
July 2016
Commenced commercial service of “Oni-Zan ~Japan Traveling RPG~” operated by our company in Japan.
January 2017
Start of commercial service of "Online Crane Game Toreba 2D" (Note 8) operated by our company in Japan
April 2017
Commenced commercial service of “Oni-Kiri” operated by our company in Europe.
July 2017
Started commercial service of “Q&Q Answers” (Note 9) operated by our company in Japan.
July 2017
Established subsidiary CyberStep Digital, Inc. in Taiwan to enter the Taiwanese market.
October 2017
Listed on the Second Section of the Tokyo Stock Exchange (Securities code: 3810)
May 2018
“Touchete!” operated by our company in Japan. Gudetama ~3rd Day Shojiki~” (Note 10) commercial service started
May 2018
Commenced commercial service of “Elsion: Reincarnation of Light and Darkness” (Note 11) operated by our company in Japan.
July 2018
Started commercial service of “Akatsuki no Breakers” (Note 12) operated by our company in Japan.
July 2018
Commenced commercial service of "E-commerce service Mileva" (Note 13) operated by our company in Japan.
August 2018
Introduced shareholder benefit system
October 2018
Started selling "KDJ-ONE" (Note 14) developed in-house in Japan
December 2018
Commenced commercial service of “Tomotoru ~Hello Kitty and Happiness Life~” (Note 15) through in-house operations in Hong Kong and Singapore
December 2018
Started commercial service of “Tomotoru ~Hello Kitty and Happiness Life~” operated by our company in Japan
December 2018
Started commercial service of “Tomotoru ~Hello Kitty and Happiness Life~” operated by our company in North America
December 2018
Launch of in-house operated “Get Amped Mobile” (Note 16) commercial service in Japan
January 2019
Launch of in-house operated “Get Amped Mobile” commercial service in North America
January 2019
Launch of in-house operated "Get Amped Mobile" commercial service in Europe