GameIndustry.ph

Written by: C. Custer
Publication: Tech in Asia
Date published: December 3, 2013

It’s probably not a big surprise that Asian countries did well at this weekend’s World Cyber Games finals in China. But with all of the results in, let’s take a quick look at the medal counts and see how they break down by country.

Since we’re sure you’re wondering, here’s the medal breakdown by game (with the specific team/player names for each medal in parentheses):

[Picture: Excel list of 1st to 3rd place winners on all the main games of World Cyber Games 2013.]

Taking a broader view, the big takeaway is that Asian countries did pretty well. Here’s another rather Asia-centric way of looking at it:

Of course, Asia isn’t actually all one big happy family like this chart might suggest, and China in particular is definitely disappointed that it fell in the medal count this year to South Korea, albeit only just, because it managed to win the national medal count at WCG for the first time ever last year and was hoping not to surrender that title so soon. This had already been a disappointing year for China, and the failure to take home League of Legends gold, in particular, may sting for some time to come.

Of course, since the finals were held in China this year, China also had two domestically developed games in exhibition competition. It’s no surprise that Chinese players dominated the results here. In the racing game QQ Speed, Tan Weiyi beat out Li Xudong for the gold, and in the FPS Assault Fire, Chinese teams SteelSeries*Class302 and EP took home the gold and silver, respectively.

It wasn’t entirely an all-China show though; Brazil’s Game7 e-sports took home the bronze for Assault Fire after beating out the Phillipines’ TNC Gaming.

(via QQ Games)