Project Cyberpunk 2077
Written by: Pixel Mafia team
Publication: Pixel Mafia website
Date published: Circa 2020
Platforms
PlayStation 4, PlayStation 5, Stadia, PC
We Worked On
Architecture & Sets, Prop Art, Graphic Design
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CD PROJEKT red selected Pixel Mafia to create environments and props for the highly-anticipated Cyberpunk 2077.
Pixel Mafia’s work pulled players into the middle of this grimy, neon-soaked dystopia.
===
Welcome to this grimy, neon-soaked dystopia
===
The Grand Reveal
To ensure their assets worked seamlessly with the rest of the game, Pixel Mafia worked closely with CD Projekt Red and used the developer’s proprietary tools.
Close Proximity
Most of Pixel Mafia’s content was on display in Cyberpunk 2077’s cinematic trailer, which debuted in E3 2019. For many players, the footage was their first glimpse of the game.
===
E3 2019 Trailer
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In-world Elements
Pixel Mafia had the creative freedom to produce in-world graphic design elements. These included logos, billboards, magazines, and books found within the Cyberpunk 2077 universe
===
The Feel of Real
Those finer elements contributed greatly to giving Night City, the game’s primary setting, a strong feeling of authenticity and realness.
PlayStation 4, PlayStation 5, Stadia, PC
We Worked On
Architecture & Sets, Prop Art, Graphic Design
===
CD PROJEKT red selected Pixel Mafia to create environments and props for the highly-anticipated Cyberpunk 2077.
Pixel Mafia’s work pulled players into the middle of this grimy, neon-soaked dystopia.
===
Welcome to this grimy, neon-soaked dystopia
===
The Grand Reveal
To ensure their assets worked seamlessly with the rest of the game, Pixel Mafia worked closely with CD Projekt Red and used the developer’s proprietary tools.
Close Proximity
Most of Pixel Mafia’s content was on display in Cyberpunk 2077’s cinematic trailer, which debuted in E3 2019. For many players, the footage was their first glimpse of the game.
===
E3 2019 Trailer
===
In-world Elements
Pixel Mafia had the creative freedom to produce in-world graphic design elements. These included logos, billboards, magazines, and books found within the Cyberpunk 2077 universe
===
The Feel of Real
Those finer elements contributed greatly to giving Night City, the game’s primary setting, a strong feeling of authenticity and realness.