GameIndustry.ph

Written by: Ben "Noxville" Steenhuisen
Publication: Reddit
Date published: July 7, 2023 at 8:37:57 AM, last edited July 8, 2023 12:16:31 AM (GMT+8)

I replied with this to Maly, but I think it's important enough to repeat here.

The original Majors (Frankfurt, Shanghai, Manila) were basically paid for by Valve. Various numbers were mentioned behind the scenes, but I think the most reliable value was $6M - $3M for the prizepool (100%) and $2.5-3M for putting on the event. (I'm not sure if Shanghai ended up costing more because of changing the production, I didn't work at Shanghai only the other two). I don't think the TOs just put the $3M into their pocket, it was more like that was their budget and they needed to get approval to make adjustments. There were also some common stuff which Valve outsourced: for example MCW Events managed the travel and logistics (venue scouting, hotel bookings, food, planning, etc) for the all the majors (and TI).

Then the Boston / Kyiv cycle started, PGL took over, and the non-prizepool budget I heard was about halved (~$1.5Mish). For Kiev they didn't even have onsite english panel (they made them go to Romania). They cut a lot of the general production.

Now we're in "Bootleg Major cycle" where Valve pays $250k for the prize pool and everything else the TOs pay for. This represents a huge financial risk, and a lot of TOs are not confident they can recoup costs - but some try anyway. Even the Lima major had very significant financial implications for the hosts. This isn't a totally new phenomenon: it's hard to make money on Dota 2 events. Even in the 2017-2018 heyday season with 22 events when the chips were up:

- GESC went bankrupt after 2 events
- CD4.0 lost significant money, moonduck's basically dead?
- BTS bankrupt in 2023.
- MarsTV (behind MDL) basically died - staff left (including Mali), I think there were legal issues with the owners.
- 3 Starladder events - post-COVID they've not done any serious Dota/CSGO, and more recently totally understandably so (given the Russian invasion of Ukraine)
- EPICENTER did an event, and did events since - although currently can't.
- DotaPIT have hosted a few online events since (have flown some international teams to play in a region though)
- ESL/DH did 6 events - now merged into single company
- PGL had 2 of their own events - they're still around
- Perfect World had one of their own events (? PWM) - they're still around but to call Perfect World "just a TO" given their position as Dota 2's publisher for China seems weird.
- PGL + Perfect World worked together on 2 events

So yeah ... many companies dead; a few could come back - and then ESL/PGL the only ones still going.

What's the result of this budget reduction?

- much more compressed events (similar # days but double the # games)
- on average, much worse productions
- less money for innovation (except for TI really) and 'cool stuff'